Memory Allocator
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A custom memory allocator implementation
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A custom memory allocator implementation
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A custom game engine implementation
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A collection of libraries to be used in a game engine
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A modern, object-oriented implementation of the 1978 Space Invaders game
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An application making use of DirectX11 graphics library
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Distributed Software Development Project
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A swiss army knife phylogenetic inference and analysis tool
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An audio engine library abstraction on top of Windows XAudio2 audio API
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An implementation of artificially intelligent survivors in a zombie survival game
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A robust recreation of the game Centipede developed with a barebones game engine, TEAL, based on the SFML framework. This application implements numerous design patterns to enable testing, maintainability, and expansion of the game with ease.